Bend from the knees

Finally a little improvement to the stiff player animation. I added a sort of crouch animation for the player. There is no button for crouching, nor will be, but the new animation is blended in to make landing after falling or jumping look much more natural.

Another improvement that I did together with character controller changes required by the landing animation is "automatic" stepping over small obstacles. No need to jump anymore when walking over small steps (entering or leaving an elevator before it has completely stopped for example). This also makes jumping over long gaps a little easier.

Fall damage was also tweaked a little. The player can now fall from a little higher without getting hurt, but the fall height causing instant death was lowered too.

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Posted on 2011-10-20

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