Multiplayer matchmaking fixes

I have begun fixing several long-standing multiplayer matchmaking related bugs in Lockdown Protocol, something that I have been postponing for a long time. The fix requires significant changes to both server and client side implementation, which is the main reason I have been avoiding it.

Now that I have to break backwards compatibility and get my hands dirty anyway, I might as well make some other improvements to the match making server. One thing I will be adding is support for multiple games, because the current implementation is pretty much dedicated to Lockdown Protocol. This is a small change, but will allow me to use the same server in future for other games too. There are also quite a few quick-and-dirty solutions in server code just waiting to be cleaned up..

When the networking stuff is done I intend to get back to creating new content for the game.

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Posted on 2013-09-19

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