Lockdown Protocol 0.16.0 alpha release

This release brings again a lot of improvements to the game. Especially sound effects and overall audio has gotten much better. There is some new content too: One new weapon, new enemy type and three new levels.

Here's full list of changes since 0.15.0 alpha release:

  • Added alternative aim/shoot animation for heavy weapons.
  • Added level completion music.
  • Added laser rifle.
  • Added two more single player levels.
  • Added new multiplayer level called Armory (new demo multiplayer level).
  • Added dynamic audio filters (reverb).
  • Fixed music stopping in case of decode buffer underrun.
  • Added laser sight to zapper.
  • Guard speech bubbles replaced with actual voices.
  • Added security announcement voices.
  • Tweaked some of the first levels based on game play tests.
  • New skin texture for security guards.
  • Added new guard type armed with pulse rifle.
  • Made laser/zapper beams fade out at range limit.
  • Minor tweaking to human walk animation.
  • Made jellyfish collision body a bit larger to make it easier to hit.
  • Fixed temporary corrupted electric weapon beam pattern when fired for the first time.
  • Fixed beam weapon particle effects stopping too early.
  • Optimized particle rendering for lower batch count.
  • Fixed reconfigure.exe launcher not working with Wine.
  • Fixed annoying delay in platform/elevator interaction on multiplayer client.
  • Removed lowest lighting quality option (fixed function).
  • Show score at end of player name instead of kill count in single player games.
  • Fixed missing player name change notifications on server in multiplayer matches.
  • Fixed guard AI unintentionally shooting during "stun delay" after getting shot.

In order to simplify things the lowest lighting quality (fixed function) option has been removed. I finally made some sort of guess on minimum hardware requirements:

  • 1.6Ghz processor
  • 1GB RAM
  • DirectX 9.0c or OpenGL 2.1 compatible 3D graphics card with 128MB of memory. Intel's HD2000 and later integrated GPUs should work too.
  • 100Mb of disk space available.

Downloads are available on the game page. The release will shortly be available on Desura and IndieDB too.

Don't forget about the 40% pre-purchase discount during the development alpha phase. It won't last forever even though it might seem so :)

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Posted on 2014-01-14

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