Beyond Lockdown Protocol

After working on Lockdown Protocol nearly five years, I'm finally done with it. I'm really glad I was able to finish the project and didn't give up on it. It's just sad to see that after all that work, practically no-one is playing it.

Anyways, it is now time to move on.

Earlier this year I already started a hovercraft racing game project. It was progressing nicely, but after a while it started to look like a project that would (again) take years to finish. So I decided to put it on hold. I will very likely return to it at some point, because it is a game that I have been wanting to make for a long time.

For now I needed something a lot simpler, something I can finish in a more reasonable time. Even with the limited amount of time I put into game development these days.

With that in mind, I have been experimenting with a local multiplayer Asteroids-clone. It's currently in a state where I will have to decide whether to continue working on it and turn it into a complete game or try something else. I'm planning to soon release the prototype as it is now to get some feedback to help me with the decision. It will probably not show up on this website, so if you're interested in testing it, I suggest that you follow me on twitter or facebook.

Hovercraft racing AI development Local multiplayer Asteroids -clone prototype

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Posted on 2015-11-28

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