Phobos Down 0.1.1 beta released

This update to Phobos Down focuses mostly on improving in-game instructions and guides, especially regarding high scores.

Score calculation from kill events (multiple termination, termination streaks) has been changed. Now each additional kill will always increase the score bonus. Together with some other tweaks, this makes earning score slightly easier than before. Kill streak progression and final score bonus is now visualized with an indicator at the location of the kill.

Message texts have been shortened and their timing adjusted so that player sees the instruction texts at the right time and has more time to read them. An additional direction indicator has been added that guides player toward the most important items like the extraction zone at the and of mission or to medical stations when badly hurt.

There are also many minor visual improvements like added "juice" to score indicator, new plant variants, adjusted dynamic lights, animated extraction zone marker and added progress bar while compiling shaders.

And last but not least, this update adds Steam achievements.

Here are all the changes since the last alpha version:

This update is now available on Itch.io and Steam.

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Posted on 2025-10-27

Phobos Down 0.1.0 beta released

This update to Phobos Down is a big one! Although the development slowed down during the summer, the list of changes is exceptionally long.

There are many small visual improvements like added variation for the vegetation, lightning arcs for stun effects, shadow issue fixes and improved anti-aliasing in the UI. First version of the full intro sequence has also been created. This update also adds three completely new enemies and a minefield creating device.

One change worth a special mention is the target movement prediction for the auto-aiming. This makes hitting fast-moving enemies much easier, especially when they move up or down hills. This is something that should have been there from the start. Better late than never, I guess.

I have made some significant changes to scoring. The maximum amount of enemies per wave has been decreased which shortens the average mission duration and lowers the maximum possible score from direct enemy kills. Enemies now drop a bit more score items and all score rewards have been almost doubled to compensate with the lower number of enemies. This should lead to more variation in the final scores as lining up enemies for multi-kill and kill streak events is much better rewarded.

Here are all the changes since the last alpha version:

I decided that the game is now ready enough for beta testing phase. In practice, this does not change much but from now on I will be focusing more on balancing and issue fixes. There will be new content like more enemies, modifiers and devices, but I'm not planning to make any big gameplay changes anymore. Now is a good time to report all those issues and annoyances you've encountered.

This update is now available on Itch.io and Steam.

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Posted on 2025-09-08

Phobos Down 0.0.14 alpha released

Another alpha update to Phobos Down is out! A lot has changed under the hood and there are some significant visible changes as well.

The input handling and weapon UI implementations have gone through major refactoring. This should not cause many visible changes but makes further development easier and enables touch input for a mobile version. The weapon wheel UI now uses more traditional point-and-click style interaction when playing with mouse.

A lot of the work since the last alpha update has gone into adding support for ballistic weapons and aim assist that makes hitting moving targets with them possible. The old "laser sight" weapon feature has been changed into a "trajectory display" that can visualize ballistic trajectories as well. The result of all this is a new "grenade launcher" modifier for the launcher weapon.

Another addition is a "fragmenting explosive" device. It is similar to the existing timed explosive device but shoots directed fragments at nearby enemies, dealing extra damage and extending the area of effect.

To add more ways to earn extra score, I have added hit streak bonuses. Extra score is rewarded for continuously shooting enemies with the rifle or shotgun without missing any shots. This can be combined with the usual termination streak score bonuses.

A couple of weeks ago I took my Phobos Down arcade cabinet to a local IGDA gathering and got a lot of useful feedback. Some minor issues were also found and most of them have already been fixed in this update.

Here are the changes since version 0.0.13:

This update is now available on Itch.io and Steam.

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Posted on 2025-05-19

Phobos Down 0.0.13 alpha released

Next alpha update to Phobos Down is out!

This time the change log is a little shorter than usual but I wanted to get this update out sooner to fix some minor issues found in Steam review. There is a good amount of other improvements and additions too.

Two new weapon modifiers have been added. Gliding projectiles modifier makes projectiles glide along the ground instead of hitting it, making it possible to shoot enemies while hiding behind hills. Directed explosion fragments modifier makes missile explosions launch a number of projectiles aimed towards nearby enemies and cause extra damage:

Weapon modifier stats display logic has been changed to handle additive properties better. Previously the change percentages felt too random. Now 100% always means the value added by one maximum quality modifier for that property:

Here are the changes since version 0.0.12:

This update is now available on Itch.io and Steam.

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Posted on 2025-03-17

Phobos Down on Steam Early Access

The time has come. Phobos Down is now available on Steam Early Access too! The game has been designed with Steam Deck in mind from the start so it's really good to finally have a version officially installable through Steam.

The current build on Steam is identical to the latest version 0.0.12 on Itch.io with added minimal Steam API integration. From here on, I plan to release updates to both versions simultaneously.

Now that I had to set a price (5.99€) for the game on Steam I have also enabled payments on Itch.io and set the default price to match the price on Steam. Itch.io purchases do not include Steam keys because there is no support for setting a minimum price for the keys.

You can now get the game on both Itch.io and Steam:

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Posted on 2025-03-03

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