Progress report
The Lockdown Protocol project has progressed quite lot during past month. Many of the changes improve the overall look of the game. There is a new enemy type called "spider", completely remodeled human characters (by an actual artist this time) as well as shadows for many dynamic objects like dragon eggs and barrels. Check out the screenshots below to see what I'm talking about.
Although there is already enough improvements to justify a new alpha release, it's not time for that yet. I have still a lot to do. The next task on my list is to experiment with a separate jump/fall pose for the human character to make jumping look more natural. Unfortunately I have also created some new bugs that will need to be resolved before the release.
Once everything else is done I will have to take on the most time consuming task of going through all existing levels, fine tuning their difficulty and adjusting them to look more consistent.
With that in mind, any input on overall game difficulty is welcome. Do you think the game in its current state is too easy or too hard?
Posted on 2014-04-19