Polychoron 0.0.3 alpha released
A new update to Polychoron is here along with some fresh gameplay video footage:
Here's what has changed since version 0.0.2:
- Added sentry gun variant with laser beam (starting from level 8).
- Added a full-screen dither shader to fix ugly banding on walls.
- Replaced light flicker with shader based glitch effects when badly damaged.
- Fixed sentry guns occasionally spawning in line of sight from player.
- Added shader based damage flash effect that indicates damage direction.
- Replaced spawn particle effects with flash to black on respawn.
- Added controller/mobile vibration on damage and death.
- Preload more resource to fix stutter on first shot and first explosion.
- Open menu to pause game on focus loss only on mobile.
- Removed mesh based muzzle flashes.
- Added a bit more variation to wall textures.
- Added guide icons to touch screen controls.
- Increased touch screen control sensitivity when scaled down.
- Added support for GLES2 renderer (see readme.txt).
- Fixed projectiles moving backward while game is paused.
- Changed to new fonts.
- Fixed power-ups occasionally overlapping enemies.
- Fixed high score disappearing due to forbidden characters in player name.
- Fixed too many decimals on ship integrity in HUD.
- Toggle full-screen mode with Alt-Enter too.
- Play HUD sounds without the reverb filter.
I have set up a proper game page and the downloads are now hosted on Itch.io.
Posted on 2020-05-22