Phobos Down 0.0.11 alpha released

It's time for another Phobos Down alpha update!

The most noticeable addition in this update is the procedurally generated plant clusters. They are purely decorative but together with one new large tentacle plant type, they add much needed visual variation to the mission sites. I have made some improvements to the site generation too. For example, it is now guaranteed to place at least some elements with dynamic lights in every site. This avoids generating bland-looking sites with no dynamic lights at all.

Another significant change is that the explosive plants no longer harm the player at all and their damage radius has been increased considerably. This makes them a lot more useful.

After long consideration, I decided to add an all-time high score table for the unique random game runs too. To make the maximum possible score less dependent on the procedural generation I set the total number of enemy waves constant. The waves are randomly spread over 6-8 missions. In practice, this shortens the average game run length a little.

If things go according to the plan, Phobos Down will be in Early Access on Steam early next year.

Here is the full change log since version 0.0.10:

All feedback is again welcome! You can contact me through the contact form here or leave a comment on Itch.io page.

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Posted on 2024-12-16