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Hyper Ultra Astronautics 0.0.14 alpha released

In contrast to the previous alpha update only fixing a single bug, this one brings a lot of new stuff. In addition to the long list of visual and usability improvements, there is a new single fire weapon that can wipe the arena clean:

Many testers have felt that the ship is too hard to control due to inertia. However, I like the raw turn-and-thrust controls and so do most of the players once they get the hang of it. As a compromise, I have added an option to automatically use ship's side thrusters to dampen the lateral movement while thrusting. This makes maneuvering a bit easier without introducing any magical forces or friction. It is disabled by default and can be changed in the settings menu (Settings->Controller settings->Slide prevention). Please test it and let me know what you think!

Here's full list of changes since 0.0.13 alpha:

  • Added new weapon: Death ray.
  • Adjusted background asteroid color to better blend in to the background.
  • Added setting for changing ship HUD size.
  • Added left digital trigger as alternative thrust button on gamepads.
  • Added shift keys as alternative shoot keys for keyboard controllers.
  • Use ship's side thrusters to dampen lateral motion while thrusting (off by default).
  • Fine-tuned camera shake to feel better.
  • Added a blue light source to teletorpedos.
  • Increased scattergun projectile count and lowered individial projectile damage.
  • Fixed full-screen mode not always defaulting to primary monitor.
  • Increased telefragger kill range at teleport target position.
  • Don't spawn telefragger right before boss fights as it can't be used against them.
  • Spawn repair bots in survival mode only as boss kill rewards.
  • Fixed log error spamming on some buggy AMD drivers in Windows.
  • Made player ships attract power ups from much greater distance.
  • Added particle trail effects to some of the beam weapons.
  • Added smooth fading at both ends of weapon beams.
  • Moved controller help from menu to a separate overlay that can be toggled with F1.
  • Show match tips in randomized loop while waiting for players to join the match.
  • Added a shockwave to teleporting effect.

Updated packages are available for download on Itch.io page and the official game page has been updated.

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Posted on 2017-09-17

Hyper Ultra Astronautics 0.0.13 alpha released

This is just a quick bug fix release. The last version had a major flaw in shader code which lost most highlights on instanced objects and made the game look very bland.

Here's full list of changes since 0.0.12 alpha:

  • Fixed completely broken lighting on instanced objects (e.g. asteroids).
  • Added more ship control related tips shown at match start.

Updated packages are available for download on Itch.io page and the official game page has been updated.

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Posted on 2017-09-02

Hyper Ultra Astronautics 0.0.12 alpha released

This is mainly a maintenance update. Although the change log is shorter than usual, a lot of work has been done to fix several long-standing compatibility issues. For example the fatal "selectPixelFormat failed" error that appeared on some Windows PCs should be gone. I haven't seen the random "X Error: BadDrawable" errors on Linux anymore either. If you still encounter bugs that prevent the game from running, please let me know.

Now that GLFW added support for using SDL2 gamepad database, I decided to drop my custom gamepad mapping code completely and switched to use SDL2 mappings. This adds a lot more supported gamepads. Another benefit is a simple GUI application for configuring your gamepad if it's not already in the database.

One small addition worth mentioning is the new "v-sync interval" setting in system settings menu. This is usefull for cases when the game can't run at 60 fps (or whatever the native screen refresh rate is). By setting the interval to 2 you can lock the screen refresh to 30 fps which looks much smoother than frame rate fluctuating below 60fps. Interval 0 disables v-sync completely.

Here's full list of changes since 0.0.11 alpha:

  • Switched to use SDL2 game controller mappings for much better gamepad support.
  • Added a notification when new gamepad is connected.
  • Reworked OpenGL initialization code to fix some compatiblity issues.
  • Fixed some special characters not showing right in high score names.
  • Added a --video-fail-safe command line option to temporarily force fail-safe video settings.
  • Added V-sync interval setting to system settings menu.
  • Added setting to disable mouse control (and prevent mouse capture).
  • Added an ominous sound playing just before bosses appear in survival mode.
  • Updated all packaged libraries to latest versions.

Updated packages are available for download on Itch.io page and the official game page has been updated.

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Posted on 2017-08-14

Hyper Ultra Astronautics 0.0.11 alpha released

It has been way longer than I intended since the last alpha update, but a new version is finally here.

The single most important addition in this update is online and local high score tables for the survival co-op game mode. After long delibaration I decided have four separate high score tables for different player counts. Player count here means the maximum allowed simultaneous player count. You can choose from 1 to 4 simultaneus players, but a lot more players can still play by taking turns. Choosing more simultaneus players will make enemy waves tougher so that overall difficulty will stay approximately the same.

I have made a lot of changes that affect survival co-op difficulty progression. Please let me know what you think. Is is too easy or too hard?

Here's full list of changes since 0.0.10 alpha:

  • Added local and online high score tables for survival matches.
  • Added new weapon: Teletorpedo.
  • Improved jumper boss model.
  • Tougher boss ships drop more valuable score items.
  • Show number of remaining lives in survival match.
  • Fixed gamepad thrust buttons not working simultaneusly with analog stick aiming.
  • Missiles no longer detonate on contact with the ship that fired them.
  • Mothership laser beams now turn on and off based on time instead of position.
  • Added "tail lights" to drones to make them more visible.
  • Wrap telefragger target indicator around arena edges.
  • Added separate tips shown at co-op survival matchs start.
  • Added a boss health indicator in survival matches.
  • Fixed a bug that prevented enemies from coming from the right side of the arena.
  • Fixed explosions causing less damage to larger objects.
  • Made enemy drones a lot weaker.
  • Rewrote drone aiming code to make them better hit stationary targets.
  • Added camera shake to enemy boss explosions.
  • Decreased duration of disruption caused by ship explosions.
  • Prevented disruption from ship explosions when telefragging.
  • Added respawn delay progress bar to respawn labels.

I decided to stop building 32-bit Linux packages. Maintaining 32-bit build environment seems like a waste of time as barely anyone has downloaded the 32-bit version and apparently practically every gamer on Linux uses 64-bit distribution now. If you really need the 32-bit version, let me know.

Updated packages are available for download on Itch.io page. Check out the game page for updated information.

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Posted on 2017-07-18

Hyper Ultra Astronautics 0.0.10 alpha released

A new alpha version of Hyper Ultra Astronautics is out and it's quite a big update. It was supposed to be even bigger, but I had to cut some of the planned features (like co-op high scores and score multipliers) because it was taking too long.

The reason I needed to get the update out sooner rather than later is that it fixes multiple major compatibility issues. The game completely refused to start on Linux with latest proprietary NVidia drivers. On some cases it randomly froze at exit or keyboard input was horribly laggy. All three issues should now be fixed. Let me know if you still see similar behavior.

The new features are mostly related to the survival co-op mode. There is one new boss and beginnings of a score system. You can collect items dropped by killed enemies to gain score, but there are no high-score tables yet. Main menu has been reorganized so that the co-op option is more visible. Many of the improvements affect the competitive modes too.

Here's full list of changes since 0.0.9 alpha:

  • Added a new boss in survival mode.
  • Made survival mode enemies drop collectible score items.
  • Added projectile impact sounds on all enemy ships.
  • Added missing dronefragment.png texture.
  • Fixed random freezes when exiting game.
  • Fixed crash in full-screen mode (X error: RRSetCrtcGamma) on Linux with recent NVidia GPU.
  • Created a new mesh based teleport effect that better scales based on ship size.
  • Added new less annoying drone shoot sound.
  • Improved enemy spawn patterns to prevent overlap.
  • Adjusted survival mode difficulty progression.
  • Increased missile launch speed to make it harder to accidentally catch your own missiles.
  • Made drones go look for target in the direction of hit when shot from a distance.
  • Fixed mobile controller server connection issues on some PCs with multiple network interfaces.
  • Updated GLFW to fix really laggy keyboard input in some cases.
  • Added alternative "left handed" shoot keys to keyboard controllers.
  • Added separate main menu entry for competitive and co-op matches.
  • Added in-game controller layout help (under Settings -menu).
  • Prevented spawning same power-up twice in a row.
  • Don't spawn power-ups right in front of players to prevent accidental pickups.
  • Initial player start-up positions are now arranged in a grid.
  • Renamed players based on their controllers and removed player settings menu.
  • Added common score counter to top right corner of arena in survival match.
  • Removed last bit of randomization from background and lighting color.
  • Prevented damage from "friendly fire" in survival mode.

Updated packages are available for download on Itch.io page. Check out the game page here for fresh screenshots and updated information.

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Posted on 2017-04-27

Previous posts

2017-03-22 Hyper Ultra Astronautics 0.0.9 alpha released
2017-02-12 Hyper Ultra Astronautics 0.0.8 alpha released
2017-01-12 Hyper Ultra Astronautics 0.0.7 alpha released
2016-11-24 Hyper Ultra Astronautics 0.0.6 alpha released
2016-09-28 Hyper Ultra Astronautics 0.0.5 alpha released
2016-08-17 Hyper Ultra Astronautics 0.0.4 alpha released
2016-07-04 Hyper Ultra Astronautics 0.0.3 alpha released
2016-02-08 Introducing Hyper Ultra Astronautics
2016-01-26 Lockdown Protocol 1.4.2 released
2015-11-28 Beyond Lockdown Protocol
2015-09-20 Lockdown Protocol 1.4.1 released
2015-09-06 Lockdown Protocol 1.4.0 released
2015-07-27 Pay what you want for Lockdown Protocol
2015-07-08 Lockdown Protocol 1.3.0 on itch.io
2015-06-07 Lockdown Protocol 1.2.0 released
2015-05-17 Lockdown Protocol 1.1.0 released
2015-04-17 Progress report
2015-03-21 Lockdown Protocol 1.0.0 released
2015-03-01 Lockdown Protocol 0.23.0 beta released
2015-01-31 Lockdown Protocol 0.22.0 beta released
2015-01-14 Progress report
2014-12-14 Lockdown Protocol 0.21.0 beta released
2014-11-09 Lockdown Protocol 0.20.0 alpha released
2014-10-19 Feature creep cleanup
2014-08-25 Lockdown Protocol 0.19.0 alpha released
2014-08-10 Progress report
2014-06-28 Change of plan
2014-06-08 Lockdown Protocol 0.18.0 alpha released
2014-05-31 New Lockdown Protocol alpha version coming soon
2014-04-19 Progress report
2014-03-07 Lockdown Protocol 0.17.0 alpha released
2014-03-06 Multiplayer game jerkiness issue solved
2014-02-26 Progress report
2014-01-30 Progress report
2014-01-14 Lockdown Protocol 0.16.0 alpha release
2014-01-11 Next Lockdown Protocol alpha release coming soon
2013-12-29 Lockdown Protocol's Year 2013
2013-12-16 Progress report
2013-12-01 Vote Lockdown Protocol for Indie of the Year on IndieDB
2013-11-24 New Lockdown Protocol alpha video
2013-11-05 Lockdown Protocol 0.15.0 alpha release
2013-10-03 Progress report
2013-09-19 Multiplayer matchmaking fixes
2013-09-01 Lockdown Protocol 0.14.0 alpha release
2013-08-07 Progress report
2013-07-09 Lockdown Protocol 0.13.0 alpha release
2013-07-02 Next release is shaping up
2013-06-09 Progress report
2013-05-22 Changing the physics engine part 2
2013-05-13 Changing the physics engine
2013-05-06 Lockdown Protocol 0.12.0 alpha release
2013-04-28 Website update
2013-04-23 No more hiding enemies
2013-04-14 Lockdown Protocol 0.11.0 alpha release
2013-04-07 Progress report
2013-02-25 Progress report
2013-02-08 The Platform Shooter 0.10.0 alpha release
2013-01-23 Level editor rework
2012-12-31 How to improve The Platform Shooter?
2012-12-25 The Platform Shooter 0.9.0 alpha release
2012-12-04 The Platform Shooter progress report
2012-10-29 Level sharing progress report
2012-10-24 The Platform Shooter 0.8.0 alpha release
2012-09-23 New video from The Platform Shooter 0.7.0 alpha
2012-09-16 The Platform Shooter 0.7.0 alpha release and 40% alpha discount
2012-09-04 The Platform Shooter 0.6.1 alpha release
2012-09-03 The Platform Shooter 0.6.0 alpha release
2012-07-10 The Platform Shooter 0.5.0 alpha release
2012-06-26 Plans for the future
2012-05-18 A little progress
2012-04-08 The Platform Shooter 0.4.0 alpha release
2012-03-18 Crouching and explosion improvements
2012-02-11 The Platform Shooter 0.3.0 alpha release
2012-01-26 Progress report
2012-01-07 Sentry guns and callable elevators
2011-12-14 The Platform Shooter 0.2.1 alpha release
2011-12-09 Bug fix release coming
2011-12-01 The Platform Shooter 0.2.0 alpha release
2011-11-21 Progress report
2011-11-06 Client side prediction rework
2011-10-22 Decal improvements
2011-10-20 Bend from the knees
2011-09-20 I can hear music!
2011-08-29 One bug fixed, one more revealed
2011-08-01 About mouse aiming
2011-06-20 The platform shooter public alpha release
2011-05-25 One more single player level
2011-05-22 First release is nearing
2011-05-10 A new game play video
2011-04-30 Level editor improvements
2011-04-20 Situation report
2011-03-23 Fighting network latency
2011-03-14 Level editor improvements and a HUD
2011-02-22 Single player level scoring
2011-02-13 Progress report and in-game video footage
2011-01-26 Network code changes
2010-12-30 Explosions
2010-12-22 The Platform Shooter
2010-08-16 Final Duel 2 is now free