No more hiding enemies

After long consideration I have decided to completely remove the line of sight visibility tests in Lockdown Protocol.

The current way of enemies getting hidden when the player character does not have direct line of sight to them is simply bad. Without any visualization of visible area it only adds confusion. Enemies popping up right in front of you out of nowhere and shooting you in the face gets really annoying. I temporarily made enemies constantly visible and played a couple of old levels and it was a lot more fun! After all this is supposed to be more of a platformer game than a tactical shooter.

I don't know what I was thinking when I decided that hiding the enemies was a good idea :)

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Posted on 2013-04-23

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