Changing the physics engine part 2

From the two options, upgrading to latest Newton Dynamics or switching to Bullet Physics, I decided to try Bullet first. As I said in the last post I liked the look of Bullet's API and now that I've actually used it I have to say that it really fits to my needs perfectly.

All Newton dependencies have now been replaced with Bullet and while many features previously provided by my platform code using Newton are currently broken, most stuff used by Lockdown Protocol works.

There are still a couple of issues that need to be solved, but unless those cause severe problems, I'm going to stick with Bullet Physics. There is work left to do with this physics engine switch, but once it's done, I can get back to working on more visible improvements to Lockdown Protocol.

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Posted on 2013-05-22

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